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should produce a console log of something like: -1: GeneralText 0: Heal/Cancel 1: GeneralText 2: GeneralText 3: GeneralText
The issue with the above is that fsp.inputs.keyDownDown and fsp.inputs.keyDownA are supposed to be called on the Heal/Cancel menu as a means to select the Cancel option, but they instead seem to be acting on a GeneralText menu, which should not respond to fsp.inputs.keyDownDown.
The text was updated successfully, but these errors were encountered:
Looks like it's not getting all the way through the cutscene.
Part of the problem is that keyDownDown is an asynchronous call.
JoshuaKGoldberg
changed the title
PokeCenter Test Issue
PokeCenter's "NO" test doesn't finish the dialog before asserting no healing has happened
Apr 18, 2018
Bug Summary
PokeCenter.test.ts seems to have some issues with not going through the cutscene properly.
Steps to Reproduce
Try running some console logs on the test. Example shown below on a combined version of a PokeCenter test:
should produce a console log of something like:
-1: GeneralText 0: Heal/Cancel 1: GeneralText 2: GeneralText 3: GeneralText
The issue with the above is that
fsp.inputs.keyDownDown
andfsp.inputs.keyDownA
are supposed to be called on theHeal/Cancel
menu as a means to select theCancel
option, but they instead seem to be acting on aGeneralText
menu, which should not respond tofsp.inputs.keyDownDown
.The text was updated successfully, but these errors were encountered: