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We found that ray tracing shaders from D3D12RaytracingRealTimeDenoisedAmbientOcclusion in MSFT's DirectX-Graphics-Samples from Github don't have DISubprogram s attached to their corresponding functions in DXIL. For example, in Pathtracer.hlsl
Other than the update above, I'm afraid not. We've triaged this as "Dormant" which means that we don't currently think it reaches the bar for us to actively investigate it - but we would be prepared to accept a pull request with a proposed fix if one were submitted.
We found that ray tracing shaders from D3D12RaytracingRealTimeDenoisedAmbientOcclusion in MSFT's DirectX-Graphics-Samples from Github don't have DISubprogram s attached to their corresponding functions in DXIL. For example, in Pathtracer.hlsl
define void @MyMissShader_RadianceRay() {
%WorldRayDirection.i = call float @dx.op.worldRayDirection.f32(i32 148, i8 0) #3, !dbg !344
%WorldRayDirection1.i = call float @dx.op.worldRayDirection.f32(i32 148, i8 1) #3, !dbg !344
%WorldRayDirection2.i = call float @dx.op.worldRayDirection.f32(i32 148, i8 2) #3, !dbg !344
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 12, i1 false), !dbg !362
%2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false), !dbg !362
...
!481 = !DISubprogram(name: "MyMissShader_RadianceRay", linkageName: "\01?MyMissShader_RadianceRay@@YAXUPathtracerRayPayload@@@z", scope: !1, file: !1, line: 536, type: !482, isLocal: false, isDefinition: true, scopeLine: 537, flags: DIFlagPrototyped, isOptimized: false, function: void (%struct.PathtracerRayPayload*)* @"\01?MyMissShader_RadianceRay@@YAXUPathtracerRayPayload@@@z")
We expect something like
define void @MyMissShader_RadianceRay() !dbg !481{
to connect the DISubprogram and its function directly.
To compile the shader and reproduce, you can modify the following command, which I got from the build
D:\Codes\MSFT\DirectX-Graphics-Samples\Samples\Desktop\D3D12Raytracing\src\D3D12RaytracingRealTimeDenoisedAmbientOcclusion>D:\Downloads\dxc_2024_07_31\bin\x64\dxc.exe /I"D:\Codes\MSFT\DirectX-Graphics-Samples\Samples\Desktop\D3D12Raytracing\src\D3D12RaytracingRealTimeDenoisedAmbientOcclusion\" /I"D:\Codes\MSFT\DirectX-Graphics-Samples\Samples\Desktop\D3D12Raytracing\src\D3D12RaytracingRealTimeDenoisedAmbientOcclusion\" /IRTAO/shaders /ISampleCore/shaders /ISampleCore/shaders/util /nologo /T lib_6_3 /Fh "obj\x64\Debug\CompiledShaders\Pathtracer.hlsl.h" /Vn "g_pPathtracer" /Zi /Zpr -Qembed_debug -HV 2021 SampleCore\Shaders\Pathtracer.hlsl
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