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Description
I was making a shader with the EXE/godbolt of the compiler, but now when I compile at runtime I get unhandled exception after unhandled exception
Steps to Reproduce
This godbolt: https://godbolt.org/z/WMsK7sP3d
Actual Behavior
Can't run with the debugger attached
Environment
The text was updated successfully, but these errors were encountered:
Made a 50% smaller repro https://godbolt.org/z/qojxv4c5M
Sorry, something went wrong.
The whole bug seems to be caused by me defining void WhittedTask::operator()() outside the struct
void WhittedTask::operator()()
Might also affect DXIL/non-spirv output
Find cause of microsoft/DirectXShaderCompiler#6973 and work around it
a69462b
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Description
I was making a shader with the EXE/godbolt of the compiler, but now when I compile at runtime I get unhandled exception after unhandled exception
Steps to Reproduce
This godbolt: https://godbolt.org/z/WMsK7sP3d
Actual Behavior
Can't run with the debugger attached
Environment
The text was updated successfully, but these errors were encountered: