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Description
DXC crashes when Sample is used on a texture storing 16bit floats.
Sample
Steps to Reproduce
// RUN: %dxc -T cs_6_7 -E main -spirv -enable-16bit-types %s | FileCheck %s Texture2D<half> texture; RWBuffer<half> buffer; SamplerState s; [numthreads(8, 8, 8)] void main() { half t = texture.Sample(s, float2(0, 0)); }
Actual Behavior
DirectXShaderCompiler/tools/clang/lib/SPIRV/LowerTypeVisitor.cpp(186) Func: visitInstruction
The text was updated successfully, but these errors were encountered:
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Description
DXC crashes when
Sample
is used on a texture storing 16bit floats.Steps to Reproduce
Actual Behavior
The text was updated successfully, but these errors were encountered: