-
-
Notifications
You must be signed in to change notification settings - Fork 169
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Do we want to support alternative BRDF? #230
Comments
Excellent stuff thanks @patriciogonzalezvivo. We currently don't have diffuse roughness implemented in our PBR pipeline (as opposed to specular roughness). It's quite costly and it's typically used in high-end pathtracers such as Octane. I am not aware of any real-time engine that implements it, as Brian Karis (Unreal), Romain Guy (Filament) and others have concluded it's not worth the extra cost. But it's def interesting to keep an eye on it, especially given that the model you reference is actually energy-conserving. I didn't know about the Dassault PBR shading model thanks for sharing. Looks very interesting, and I'll study it. Happy to keep the conversation around shading models flowing in this thread! |
That's fantastic! love that vision. Note: I have been working closer to the Adobe Substance team, so eventually we could ping them <3 I feel they will love to see how you have been leading that effort and the results |
Sounds great @patriciogonzalezvivo. The Adobe Substance team is quite involved in OpenPBR. Let's def reach out to them when we think we have something to show! |
@shadielhajj have you seen this https://arxiv.org/pdf/2410.18026 ??
The text was updated successfully, but these errors were encountered: