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NAMESPACE
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NAMESPACE
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export(.check3d,
abclines3d, addNormals,
addToSubscene3d, asEuclidean, asHomogeneous, aspect3d, axes3d, axis3d, box3d,
bbox3d, bg3d, bgplot3d,
clear3d, clearSubsceneList, clipplanes3d, cube3d, cuboctahedron3d,
currentSubscene3d, cylinder3d,
decorate3d, delFromSubscene3d, dodecahedron3d, dot3d, ellipse3d, extrude3d,
gc3d, getr3dDefaults, GramSchmidt, grid3d, icosahedron3d, identify3d, identityMatrix,
layout3d, legend3d, light3d, lines3d, material3d, mfrow3d, movie3d, mtext3d,
newSubscene3d, next3d, observer3d, octahedron3d, oh3d, open3d,
par3d, par3dinterp, particles3d, persp3d, planes3d, play3d, plot3d, points3d,
polygon3d, pop3d,
qmesh3d, quads3d, readOBJ, readSTL, rgl.abclines, rgl.bbox, rgl.bg, rgl.bringtotop, rgl.clear,
rgl.getMouseCallbacks, rgl.getWheelCallback,
rgl.close, rgl.cur, rgl.ids, rgl.init, rgl.light, rgl.lines, rgl.linestrips,
rgl.clipplanes, rgl.material, rgl.open, rgl.pixels, rgl.planes, rgl.points, rgl.pop, rgl.postscript,
rgl.primitive, rgl.projection, rgl.quads, rgl.quit, rgl.Sweave, rgl.Sweave.off,
rgl.select, rgl.select3d, rgl.set, rgl.snapshot, rgl.spheres, rgl.sprites,
rgl.surface, rgl.texts, rgl.triangles, rgl.user2window,
rgl.attrib, rgl.attrib.count, rgl.dev.list, rgl.useNULL,
rgl.viewpoint, rgl.window2user, rglFonts, r3dDefaults, rotate3d, rotationMatrix,
scale3d, scaleMatrix, scene3d, segments3d, select3d, selectpoints3d,
rgl.setMouseCallbacks, rgl.setWheelCallback, shade3d,
shapelist3d, snapshot3d, subsetSlider, Sweave.snapshot,
spheres3d, spin3d, sprites3d, subdivision3d,
subsceneInfo, subsceneList,
surface3d, terrain3d,
tetrahedron3d, text3d,
texts3d, title3d, toggleButton, triangulate,
tmesh3d, transform3d, translate3d, translationMatrix, triangles3d,
turn3d, useSubscene3d, view3d, wire3d, writeOBJ, writePLY, writeSTL, writeWebGL)
S3method(dot3d, shapelist3d)
S3method(wire3d, shapelist3d)
S3method(shade3d, shapelist3d)
S3method(translate3d, shapelist3d)
S3method(rotate3d, shapelist3d)
S3method(scale3d, shapelist3d)
S3method(addNormals, shapelist3d)
S3method(dot3d, mesh3d)
S3method(translate3d, mesh3d)
S3method(rotate3d, mesh3d)
S3method(scale3d, mesh3d)
S3method(wire3d, mesh3d)
S3method(shade3d, mesh3d)
S3method(subdivision3d, mesh3d)
S3method(addNormals, mesh3d)
S3method(plot3d, mesh3d)
S3method(translate3d, default)
S3method(rotate3d, default)
S3method(scale3d, default)
S3method(ellipse3d, default)
S3method(ellipse3d, lm)
S3method(ellipse3d, glm)
S3method(ellipse3d, nls)
S3method(plot3d, default)
S3method(persp3d, default)
S3method(persp3d, "function")
S3method(plot3d, rglscene)
S3method(plot3d, rglobject)
S3method(plot3d, rglbboxdeco)
S3method(plot3d, rglbackground)
S3method(plot3d, rglsubscene)
S3method(plot3d, "function")
S3method(print, rglscene)
S3method(print, rglobject)
S3method(print, rglsubscene)
S3method(summary, rglscene)
S3method(summary, rglsubscene)
if(tools:::.OStype() == "windows") {
import(utils) # only needed for getWindowsHandle
}