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0.1 Adrianopole - for EU4[1.34] and Vic3[1.1]

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@Idhrendur Idhrendur released this 22 May 17:57
· 466 commits to master since this release
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EU4 to Vic3 Converter

0.1A - Adrianopole

Having compressed 7 years of EU4toVic2 development into a 3 month long Eu4toVic3 development spree, we now have a nominally functional, if somewhat barebones, converter that produces playable games.
The converter is supporting approximately 90% of EU4toVic2 features, and having some novel tweaks ontop of that.

First release of EU4toVic3 supports:

  • EU4 Countries: laws, techs, characters, relations, diplomacy. No wars yet.
  • Decentralized World countries: These fill up empty map spaces with decentralized nations.
  • Clay: Borders, states/substates - as precise as possible but only Europe and parts of Asia have been hand-ironed.
  • Economy: We construct an entirely novel world economy based on Vic3 vanilla measurements. More methods will come later.
  • Population: We stick to vanilla state population sizes (for now). Slaves and minorities are transplanted from vanilla, for now.
  • Cultures, religions, homelands, claims, releasable nations, formable nations.
  • Eurocentrism to shape the world geopolitical state, fully configurable.
  • Major mod support: Voltaire's Nightmare - which seamlessly fuses VN map with vanilla 1836 scenario outside it.

Major differences from EU4toVic2 are:

  • There are no army/navy conversions as those are not present in Vic3.
  • There are no "cultural union" formables as Vic3 has no concept of a cultural group.

Expansion goals for further development:

  • Dynamic slave/minority pop generation depending on EU4 circumstances.
  • Colonial tags that reflect cultures that formed them (so a british Brazil is very different from portugese Brazil).
  • Wars.
  • More dynamic formables.
  • Population reshuffle according to regional dev centers in EU4.
  • More EU4 dev impact on economy.
  • And whatever else turns out we need.

Enjoy the conversions!